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Giant Interactive: board of directors approves USD150 million repurchase of shares
Thursday, 28 August 2008 08:29
Giant Interactive, the Chinese online game company, will repurchase USD 150 million worth of its shares in the US in a move recently approved by its board of directors, according to the company’s president and CEO, Shi Yuzhu. The move, announced earlier this month, will be executed in a phased program, over a period to be determined by market conditions, trading price and any legal restrictions limiting the repurchase of shares. Phasing the repurchase program will allow the board to review and adjust the time and scale of repurchase to match the company’s interests and in accordance with market trends.

Giant Interactive recently acquired a 25% stake in the popular Chinese Social Networking Site, 51.com, which claims to be China’s largest SNS with a user base of 102 million reported by some sources on the web in recent months. CEO, Shi Yuzhu has been reported saying that he believes online game companies’ success in the industry will depend largely on the integration of social network and community features. Giant expects to greatly expand its user base with the recent acquisition of 51.com and with the new, integrated services.
Last Updated ( Thursday, 28 August 2008 09:02 )
 
Sohu.com, total revenues for second quarter 2008 reach $102 million
Thursday, 31 July 2008 13:25

Xinhua- PRNewswire reported on 28 July, that second quarter financial results (unaudited) for Chinese Internet giant, Sohu.com, reached USD $102 million; up 162% year-on-year and 20% quarter-on-quarter. Sohu.com is one of China’s leading Internet companies and is the internet content sponsor for the Beijing Olympics website. The company also operates online media, online games, mobile services, search engine and pinyin service, transliteration of standard Mandarin Chinese into Roman characters.

Sohu’s report revealed advertising revenues of USD $ 43.4 million, a rise of 57% year-on-year and 26% quarter-on-quarter. This increase has been partly due to increased advertising revenues from the Olympic website. Online games revenues were up to USD $ 47.9 million and the company’s online role-playing game, “TLBB”, Tian Long Ba Bu brought in USD $ 45.5 million.

Belinda Wang, Co-President and Chief Marketing Officer of Sohu.com, was reported saying that the company was delighted with its performance and from the strong growth in brand advertising revenues. She also said that the overall growth reflected the expansion of the China Internet market and the shifts from offline advertising budgets towards online advertising. Other senior members of staff mentioned the increased traffic due to the Beijing Olympic website and the continued high quality of Sohu’s internet content.

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Soft gaming in China could be a sure bet for investors
Wednesday, 09 July 2008 09:12

China’s soft gaming industry is booming – and it is predicted to grow even further... According to a report by CNNIC, China Internet Network Information Center, there are at present over 120 million online gamers in China and revenues from the soft gaming industry reached around $1.3 billion by the end of 2007. The figures, and the fact that China represents the largest, and fastest growing, online population, combine to make it an extremely attractive prospect for foreign investors. A number of foreign gaming companies have already staked a claim and bought into the market - despite changes to regulations, which stipulate that foreign companies must operate in partnership with local companies. However, there seems to be a loophole in the new regulations, as companies operating from outside China do not have such a limitation; they are merely required to hold an ICP, Internet Content Provider license and to register a company locally.

One European company that is doing extremely well in the soft gaming scene in China is the Dutch company, Spill Group. Spill Group was one of the very first foreign game companies to enter the Chinese market and opened an office in Shanghai in 2006. The group currently owns Game.com.cn and Xiaoyouxi.com, both of which it acquired over the last two years. Both portals’ user bases are growing at a rate of 15% to 20% per month and they already each have around 1 million users online at any given time. Marc van der Chijs, Spill Group’s CEO for Asia, has been reported saying that, for now, the company has no plans for further acquisitions in China, but that they intend to concentrate on developing new mobile games, working in cooperation with some local companies. Meanwhile, the company is focusing on a range of non-gambling, online games, which can be played alone, or against other players.

Entertainment and recreation are the most popular uses of the internet with China’s 221 million internet users and, as more and more women spend time on online games’ sites, the sites are becoming very interesting to advertisers. In fact, most of Spill Group’s revenue comes from advertising.

Last Updated ( Wednesday, 09 July 2008 13:45 )
 
Internet-related spending up 50% in Mainland China
Tuesday, 22 July 2008 08:13

According to a report by DCCI, Data Center of China Internet, internet-related spending in Mainland China rose by 50% in the first half of 2008. This figure includes spending on online shopping, connection charges, internet games and online community services, including social networking sites, blogging sites, chat rooms and bulletin board sites. Online shopping made up the greatest proportion of the growth, 47.3%.

The DCCI report states that internet-users in China spent $37 billion on online shopping in the first half of 2008. The growth in expenditure is attributed mainly to the rise in the number of Chinese with access to the internet, which is thought to be due to lower connection charges. The internet population in China has risen rapidly, currently standing at 221 million, surpassing the US; it is expected to reach 263 million by the end of the year, representing a 25% rise.

DCCI, which monitors internet business independently, also said that individual user spending on internet-related services was up by approximately 14%, yet per capita monthly income had risen by only 11.4% over the same period. These figures appear to indicate that the growth in Mainland Chinese internet-related spending is rising faster than the average monthly rise in the consumer price index, which measures the rate of inflation.

 

 Internet in China

 

Last Updated ( Thursday, 31 July 2008 13:24 )
 
China - The largest online population in the world
Sunday, 29 June 2008 12:45

This spring, 2008, China overtook the United States as country with the largest number of Internet users on the globe, with a staggering 221 million people online. At the same time last year, China’s online population stood at 137 million - a growth rate of 18% per year. According to projections based on this figure, there will be some 307 million Internet users in China by the year 2010. This number could turn out to be a conservative estimate, since there are additional factors affecting the growth rate. Currently, the percentage of Chinese online is relatively low compared with the total population; only some 16% of China’s vast population. But this is set to change rapidly as China’s economic boom continues and more and more people can afford to access the Internet.

internet in china

 

 

 

 

 

 

 
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