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Sohu.com, total revenues for second quarter 2008 reach $102 million
Thursday, 31 July 2008 13:25

Xinhua- PRNewswire reported on 28 July, that second quarter financial results (unaudited) for Chinese Internet giant, Sohu.com, reached USD $102 million; up 162% year-on-year and 20% quarter-on-quarter. Sohu.com is one of China’s leading Internet companies and is the internet content sponsor for the Beijing Olympics website. The company also operates online media, online games, mobile services, search engine and pinyin service, transliteration of standard Mandarin Chinese into Roman characters.

Sohu’s report revealed advertising revenues of USD $ 43.4 million, a rise of 57% year-on-year and 26% quarter-on-quarter. This increase has been partly due to increased advertising revenues from the Olympic website. Online games revenues were up to USD $ 47.9 million and the company’s online role-playing game, “TLBB”, Tian Long Ba Bu brought in USD $ 45.5 million.

Belinda Wang, Co-President and Chief Marketing Officer of Sohu.com, was reported saying that the company was delighted with its performance and from the strong growth in brand advertising revenues. She also said that the overall growth reflected the expansion of the China Internet market and the shifts from offline advertising budgets towards online advertising. Other senior members of staff mentioned the increased traffic due to the Beijing Olympic website and the continued high quality of Sohu’s internet content.

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Internet-related spending up 50% in Mainland China
Tuesday, 22 July 2008 08:13

According to a report by DCCI, Data Center of China Internet, internet-related spending in Mainland China rose by 50% in the first half of 2008. This figure includes spending on online shopping, connection charges, internet games and online community services, including social networking sites, blogging sites, chat rooms and bulletin board sites. Online shopping made up the greatest proportion of the growth, 47.3%.

The DCCI report states that internet-users in China spent $37 billion on online shopping in the first half of 2008. The growth in expenditure is attributed mainly to the rise in the number of Chinese with access to the internet, which is thought to be due to lower connection charges. The internet population in China has risen rapidly, currently standing at 221 million, surpassing the US; it is expected to reach 263 million by the end of the year, representing a 25% rise.

DCCI, which monitors internet business independently, also said that individual user spending on internet-related services was up by approximately 14%, yet per capita monthly income had risen by only 11.4% over the same period. These figures appear to indicate that the growth in Mainland Chinese internet-related spending is rising faster than the average monthly rise in the consumer price index, which measures the rate of inflation.

 

 Internet in China

 

Last Updated ( Thursday, 31 July 2008 13:24 )
 
Soft gaming in China could be a sure bet for investors
Wednesday, 09 July 2008 09:12

China’s soft gaming industry is booming – and it is predicted to grow even further... According to a report by CNNIC, China Internet Network Information Center, there are at present over 120 million online gamers in China and revenues from the soft gaming industry reached around $1.3 billion by the end of 2007. The figures, and the fact that China represents the largest, and fastest growing, online population, combine to make it an extremely attractive prospect for foreign investors. A number of foreign gaming companies have already staked a claim and bought into the market - despite changes to regulations, which stipulate that foreign companies must operate in partnership with local companies. However, there seems to be a loophole in the new regulations, as companies operating from outside China do not have such a limitation; they are merely required to hold an ICP, Internet Content Provider license and to register a company locally.

One European company that is doing extremely well in the soft gaming scene in China is the Dutch company, Spill Group. Spill Group was one of the very first foreign game companies to enter the Chinese market and opened an office in Shanghai in 2006. The group currently owns Game.com.cn and Xiaoyouxi.com, both of which it acquired over the last two years. Both portals’ user bases are growing at a rate of 15% to 20% per month and they already each have around 1 million users online at any given time. Marc van der Chijs, Spill Group’s CEO for Asia, has been reported saying that, for now, the company has no plans for further acquisitions in China, but that they intend to concentrate on developing new mobile games, working in cooperation with some local companies. Meanwhile, the company is focusing on a range of non-gambling, online games, which can be played alone, or against other players.

Entertainment and recreation are the most popular uses of the internet with China’s 221 million internet users and, as more and more women spend time on online games’ sites, the sites are becoming very interesting to advertisers. In fact, most of Spill Group’s revenue comes from advertising.

Last Updated ( Wednesday, 09 July 2008 13:45 )
 
Xiaonei.com prepares for battle against Facebook for Chinese Netizens
Monday, 23 June 2008 20:28

While Facebook prepared its move into the Chinese Internet market, Xiaonei.com, one of China’s highly successful local versions, already dubbed a Facebook-clone by some, was preparing to fend off impending attack by its American rival. Xiaonei raised a staggering $430 million from investors and has been reported as saying will be used to help it expand to meet new challenges and to further develop its features.

According to some reports, Xiaonei currently has some 22 million members and well over 11 million daily visitors. The social networking site appears in Mandarin Chinese and attracts young people at high school and university. Xiaonei translates as “on campus” in Mandarin and it is well placed to put up a good fight.

 
New languages on the Chinese internet
Monday, 16 June 2008 14:45

As the already staggering number of ‘netizens’ in China continues to grow at a tremendous rate, new netspeak dialects are emerging. These dialects are not solely related to differing age groups, as is quite often the case with new slang entering any language, but they appear to have a geographic basis as well - just like local dialects. This may not seem at all unusual on the ground, but in the global age of instant communication, virtual global meeting places, Social Networking Sites and bloggospheres, it would not have been too presumptuous to assume that netspeak would show less regional variations.

 

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